Get ready to rumble!!!
This applet allows you to zoom in on any part of the Buddhabrot. I suggest you read the 'Issues' section in 'Appendix 1: Zooming' before trying anything.
I can't stress enough how important the minimum and maximum N values for the colors are (though only for the rendering part of the process). Little changes can make a big difference. Compare these two images and see for yourself:
|
| Scan grid width: 601
Detail: Very low
Center: (-1.755, 0.0i)
Width: 0.075 (~53.3 X)
|
MinN-MaxN red: 10 - 1000
MinN-MaxN green: 50 - 5000
MinN-MaxN blue: 100 - 10000 |
MinN-MaxN red: 5 - 1000
MinN-MaxN green: 10 - 3500
MinN-MaxN blue: 15 - 6000 |
The good thing is that you just change the N values, the next render will skip the plane analysis so time is saved. Take a look at some of my sample images for examples of proper parameters.
Keep in mind that the minimum width of the magnified area is 0.000000001 (that's 4000 million X).
- Analysis: Here's where you can specify how precise the search for centerpoints is going to be. The default values will work for most zooms (see 'Issues').
- Scan grid width: The higher the value, the finer the grid scan. A value of 3001 will catch most any feature, but be careful because you could run out of memory.
- Detail: Determines how precisely the grid will be scanned. Higher detail also means more time spent in the process.
- Render: Parameters for the render.
- Center: The centerpoint of your zoom. You specify the real component under Cr, and the imaginary under Ci.
- Width: The width of your zoom -also the height, as we'll be drawing in a square.
- Minimum and maximum N values for each of the color channels: I cannot stress how important these parameters are. They'll tell the difference between a clear, sharp image, and a fuzzy one.
- Priority: The priority of the zooming process. A higher value will hug your CPU, whereas a lower one will allow you to do other stuff on the computer.
- Zoom: Press this button to start the zooming.
- Cancel: This button cancels the process. The render will continue until you press it.
You can see the source here. If you know a bit of Java, you can probably rig something up to render bigger images and save them to disk -just don't forget to mention where the method came from!